Showing posts with label nids vs orks. Show all posts
Showing posts with label nids vs orks. Show all posts

Friday, October 2, 2009

More Fighting On Korfeon

That's right. There have been more battles going on this week for the Battle For Korfeon Campaign we have going on! So far this week there have been planty of greenskin sightings as well as Eldar, Necrons, and Imperial Guard!

First Matt's Valhallans took on Mike's Eldar in a battle this week ending in a draw. Not much information on the battle but no one conquered a tile from that confrontation!

Next up saw Bill's Orks battling it out with Dom's Necron army. Poor Dom... his dice did not like him. lol As they played an annihilation game and all he was able to destroy was a def dread and a unit of grots. He was failing armor saves miserably and by the end, the Greenskin menace made him phase out! But alas Warboss Bill could not conquer that area of the map.

Matt's Valhallans VS Warboss Strom's BoyzIn another greenskin incursion Strom's Boyz finally managed to make it out of the warp and show up for the fun. He brought the Waaagh to Matt's Valhallans for a dakka party but in the end it was the stalwart Imperial Guard that won the battle for the command bastion in the southeast.

Then this evening there was another "Battle Of the Ancients" as Dom's Necrons went to battle with Mike's Eldar. The results of which have not made it back to me. But last I looked it seemed as though Dom and his dice had still not made up yet.

I'll report more on this tomorrow, most likely. The third Official Imperial Communique will be posted Sunday night with the official rankings for the campaign. Currently Matt is still on top with five tiles. Matt, you're halfway there!

Til next time,
Steevo

Wednesday, September 23, 2009

Game 1 In Korfeon Campaign

Well I decided to take the lava board I made to my local store for everyone to play on and who is there painting his greenskins? Bill. So We decided to get in that game we missed Saturday. 2,000 points. This turned out to be the first game in the new campaign. We decided to battle it out on the lava board and test out the rules and fight for the unowned spaceport tile! If you look at the post for the campaign from a few days ago you can see the entire campaign map.

So I got my minis unpacked and so did Bill. Rolled for the mission and wouldn't you know it... Annihilation! Kill Points just what i wanted... not, and we rolled standard 12" deployment. So Bill rolled to go first and set all his models up. In the meantime I told him the rules for the lava board. Any models trying to cross the lava must first roll for difficult terrain movement. Then each model that crosses the lava on foot must make a dangerous terrain check. Basically if you roll a 1 you take a wound with no armor save allowed! Then any models ending their turn in the lava take a melta hit! Now don't I wish I had skimmers or jump infantry! They would cross this with no problem! So anyway, he deployed his army and I deployed mine and guess what... I seized the initiative from him for the third time in a row! So I got to go first!

This board REALLY slowed down my movement. I had one fex take a wound from the dangerous terrain and only had one place close to my gaunts and stealers to cross without having to risk the lava! After our last game I didn't leave as many models on the side of the board his battlewaggon equipped with the deff rolla! No tanks shock for me thank you. As usual, my template weapons did some damage as my gunfex destroyed his truck that was full of nobs! They took their armor saves and one bit it. I was off to a good start but missed or was out of range with other weapons this round.

Bill's nastiest thing his first turn was to totally obliterate my warrior brood with his Lootas! Damned AP4 shots. I should have done the smart thing and left them in the crater ... will remember that next time.

Next turn rolled for my outflankers. My scuttling stealers came on and saw the mob of boyz as ripe pickins! I moved into range for some firing into his boyz with my dakafex to help whittle down the numbers and moved the rest of the army forward to get into range as well. Fired some shots and took out more greenskins but still moving SLLLLOOOWWWLY across the board. Not likin this at all! Thank God for outflank! Also immobilised his other battlewagon with the kill cannon! So my stealers charged in! Fair ammount of hits but wouldn't ya know it... NO rending :( His boys fought back and I won the combat believe it or not! So Bill had to roll a couple armor saves.

Bill's turn and more shooting and of course, wouldn't you know it... TANK SHOCK! That damned deff rolla into my 2 tyrant guard! He rolled a 6 which meant my guard took 6 STRENGTH 10 HITS! Wiping them out. I hate that thing! Bill was racking up the kill points and I hadn't even gotten one yet:( All those boyz he had made it much harder to take out the whole unit!

Next turn, the brood lord and his boys didn't feel like comin in just yet so I did some more shooting and got lucky... Immobilised the other Battlewagon!! NO MORE TANK SHOCK!! Thank God!! I also managed to take out some more greenskins but victory was nowhere in sight lol. The stealers went round 2 with the whole mob and took out a few more boyz but bit it in the end.

Bill's turn... of course MORE ORK SHOOTING! he disembarked his ard boys with Mad Doc Grotznik from the battlewagon, fired at my fex then charged in! While my strength is nice and high and so is my toughness, the massive attacks from the ard boyz took out the boomfex in no time and I didn't get a chance to fight back.

Tyranids' turn and the Brood Lord and his stealers finally come in, seeing the Mob o' boyz casserole standing there they charged in and slicd and diced. FINALLY, A Kill point! YAY!!!

My gun fex took out a def dread giving me a second kill point. But it was looking pretty grim as Bill was up to six. His next turn he took out my dakatyrant in close combat scoring another.

Finally I decided on my next turn to fire at the def dread that was left with my gunfex which didn't do much good. I charged in but due to initiative went last. He did a few nasty blows and my gunfex took four wounds! Luckily I gave him reinforced chitin so he had one left to still do combat with. But of course, as usual with Bill, my dice started not likin me and i scored no blows on him.

Bill took his turn and shot at my gaunts leaving one on the board from each brood and toasting a stealer brood. His dread took out my fex and that was the end of the turn. I looked at the board and decided to concede. I would have had to take no more losses and kill EVERYTHING he had left on the board to win. And that just wasn't happenin.

Once again, Bill won the game. I will find a way to beat him one of these days. He made his conquest roll successfully and now has 3 tiles with one spaceport in the campaign!

Tomorrow I'm playing Tim and his Flesh Tearers. More pics and Battle Report to come!

Til then,
Steevo

Friday, September 18, 2009

Takin On The Waaaagh!!!

DeploymentWell I got together with my old buddy, Bill, today at my local GW store here in MD for a 2k game... my nids vs his orks! Bill and I have been playing 40k since the good ol days of 2nd edition back in 95. Haven't quite been able to beat him in the past 10 yrs or so. So figured I was due...

As you can see in the pic above, he brought out a couple of battlewagons (1 with a deathroller and a 'ardboyz mob and Mad Doc Grotznik), a trukk full of nobs and his warboss, a couple def dreads, a big ol 30 man mob of boyz , some lootas, and some grots. I was actually VERY surprised he didn't bring along a shokk attack gun, as it is one of his favs.

From Hive Fleet Juggernaut I ran a dakatyrant (2 twin-linked devourers) with guard, a brood lord with retinue, 4 warriors with str 6 deathspitters, a dakafex (2 twin-linked devourers), a boomfex (barbed strangler and scything talons), 8 spinegaunts with Without number, 8 Termagants with Without Number, 2 broods of 8 stealers with feeder tendrils and extended carapace to shrug off those nasty AP5 shots, 8 stealers with extended carapace, flesh hooks, and scuttlers so I could outflank the greenskins, 2 gunfexes (vanom cannon & barbed strangler), and 2 zoanthropes with warp blast and synapse to help keep us all fearless... overlapping synapse is the way to go! All this for the low low price of 1997 pts... coming in 3 points under!

He deployed first but i seized the initiative and Hive Fleet Juggernaut was off and running! My templates the first 2 turns were rollin hits all over the place or not scattering far. His grots were getting whittled down quickly and then the shots on his boyz. A pretty good first turn for the Great Juggernaut. Then came his shooting and he started takin out a few things but would definitely say the 1st turn went to me... as usual with our games. Then as the game progressed my dice started not to like me so much lol.

Overall I did some damage but had some bad rolls and was just out of range with my scuttling stealers thanx to some friendly fire :(

The brood lord and his retinue finally came in and managed to put some wounds on mad doc and his stealer retinue kicked some a$$ as well but lost in the end... damned FNP. The worst thing for me was when his battlewagon with the deathroller tank shocked me and i wound up losin a gunfex :( and my one thrope tried to fire the focused warp blast and rolled a 1! Of course that's always how it goes isn't it?

End Of GameEnd of the game we had both lost lots of models but he managed to run his 'ard boyz in to control his objective and contested the one my spinegaunts were holding with that same damned battlewagon with the deathroller... that's right another tank shock into some other gaunts to get it in there by the end of the turn. so he just beat me.

It was a great game and as usual we had a blast! But once again Bill won the game. We're doin a rematch Saturday to kick off our new campaign. We'll be playing with the same lists from today so we'll see what happens. I'd say I'm due for a win!!


Til next time
Steevo
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